We want them to grow with the fanbase together. We want to make it a better game each time, with each character starting out. All of the games have been released for the fanbase. ![]() The rule was so strict about the timeline of everything. Kawata: Because Makoto is such a big Resident Evil fan, and he did such a great job because we care so much about the timeline, it was important to make sure everything was connected. Why was it important to root so much of this film's story in the history of the series? So they had to make the place bigger, which meant more of a budget.ĭylan has such deep roots in the history of the series, and Jill is still reeling from the events of Resident Evil 5. ![]() For example, the size of the monster at the end of the film, the setting was too small. They could make that happen was a good surprise. That's a great result of working within budgeting constraints. But since the CG director wanted to do it, they ended up doing it. One thing was the monster in the water because water is so difficult and so expensive in CG. But meanwhile, most of the creators were actually Resident Evil fans. Hasumi: The producers had been strict about the budget and the schedule and things and working within that constraint. ![]() What surprised you the most during the production of the film?
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